Assassin's Creed Shadows
REVIEW

Assassin's Creed Shadows

Feudal Japan Finally Gets the Game It Deserved
8.1
RECOMMENDED
Open World Action RPG

After years of fan demands and a famously troubled development, Assassin's Creed Shadows lands in feudal Japan with a stunning open world, two genuinely distinct protagonists, and the best combat the series has ever produced. That the story barely keeps pace is the franchise's oldest and most persistent disappointment.

✍ Editorial Team 📅 March 20, 2025 ⏱ 15 min 🎮 PC / PS5 / Xbox Series / Switch 2

Naoe and Yasuke

The dual-protagonist system is Shadows' most significant structural experiment. Naoe is a shinobi from Iga — agile, tool-reliant, capable of shimming through gaps, vanishing into tall grass and eliminating targets before guards react. Yasuke is the historical African samurai who served Oda Nobunaga — slower, heavier, armoured, built for direct confrontation. Switching between them is not a cosmetic choice: certain quests actively favour one playstyle, certain infiltration routes are physically impossible for the wrong character. The mechanical differentiation is the deepest the series has attempted.

Feudal Japan Rendered

The Anvil engine's upgrade delivers a Japan that earns the attention paid to it. Dynamic seasons shift the landscape across cherry blossom spring, oppressive summer heat, crimson autumn and deep winter snowfall — each with different tactical implications for stealth and visibility. Ray-traced global illumination makes late-afternoon castle courtyards genuinely beautiful. The environmental detail of market towns, hilltop fortresses and rural farmland is comprehensive and carefully considered. It is, frame for frame, the best-looking Assassin's Creed world ever built.

Combat Refined

Yasuke's swordplay is the most satisfying melee the franchise has offered since Black Flag's naval combat — weighty, impactful, with a parry and counter system that rewards timing without demanding the precision of a Soulsborne game. Naoe's assassination toolkit has expanded into something genuinely tactical: tools for noise distraction, grappling hook parkour, kunai for environmental kills. The two combat systems complement each other well enough that most players will develop a strong preference and feel it when the game forces the other.

The Story Problem

The narrative opens with genuine momentum — Yasuke's transition from enslaved warrior to Nobunaga's trusted samurai is compelling and historically rich. Once the Shinbakufu investigation structure kicks in, the game retreats into the familiar Assassin's Creed loop: investigate a target, invade a fortress, assassinate. The targets themselves lack the characterisation of the world around them. The overarching Assassins versus Templars mythology, mercifully, takes a significant back seat. The game trusts its protagonists more than its plot, and the protagonists are good enough to carry most of the slack.

Verdict

Assassin's Creed Shadows is the Japan game the series needed and, for stretches, the best open-world Ubisoft has built. Its dual-protagonist system works as designed. Its world is spectacular. Its combat is the franchise's finest. That a thin antagonist roster and repetitive investigation structure drag against momentum is a familiar Assassin's Creed frustration — one that a world this beautiful can sustain, but only just.

PERMALINK
https://ninth-art.de5.net/reviews/assassins-creed-shadows/