Clair Obscur: Expedition 33
REVIEW

Clair Obscur: Expedition 33

The French RPG That Stunned the World
9.6
OUTSTANDING
Turn-Based RPG

A French indie studio of around thirty people has made one of the greatest RPGs ever built. Clair Obscur: Expedition 33 fuses the visual ambition of a Final Fantasy, the combat inventiveness of a Mario RPG, and a narrative so quietly devastating it lingers for days after the credits roll.

✍ Editorial Team 📅 April 24, 2025 ⏱ 18 min 🎮 PC / PS5 / Xbox Series

The Gommage

Every year, the Paintress rises to inscribe a new number on a colossal Monolith. Every soul of that age turns to smoke and vanishes — the Gommage. Each year, Lumière sends an Expedition across the fractured sea to destroy her. None return. Tomorrow she will paint 33. This is the setup Sandfall Interactive presents without preamble, without scrolling lore dumps, without hesitation. The emotional stakes are immediate and the world communicates its sadness organically, through performance and environment rather than exposition. It is, frame for frame, one of the most compelling opening hours in RPG history.

Combat: A New Standard

Turn-based RPG combat has rarely felt this alive. Attacks can be dodged or parried in real time with precise timing — miss the window and you absorb full damage; nail the parry and you build counter resources. Timed offensive inputs add damage bonuses. The free-aim system for certain abilities adds a physical engagement absent from the genre. The result is turn-based combat that demands constant active attention, making every encounter a performance rather than a calculation. Each character's move set is visually spectacular — watching Maelle's Rain of Fire or Lune's elemental spells never becomes routine.

World and Aesthetic

Clair-obscur — the French translation of chiaroscuro, the interplay between light and dark — names the game's entire aesthetic philosophy. The world is made of contrasts: sunlit meadows against absolute darkness, colour against sudden greyscale in moments of dread. The Belle Époque French aesthetic gives the game an identity unlike any RPG before it — gondola-strewn islands, accordion-tinged battle music, voice performances entirely in French for certain sequences. Composer Lorien Testard's score is extraordinary. Tracks like 'Une vie à peindre' are the kind of music that creates lasting emotional memory.

Story That Earns Its Tears

The narrative makes demands of the player — in choices, in grief, in symbolic weight. It is not comfortable. The story's investigation of what we owe to those who come after us, and how one confronts loss without being consumed by it, is handled with literary seriousness. The resolution is ambitious and conceptually bold. The characters — Gustave, Maelle, Sciel, Lune, Verso — are drawn with enough nuance that their relationships feel genuinely earned. The game is frequently bizarre, often heartbreaking, and occasionally funny at the exact right moments.

Verdict

Clair Obscur: Expedition 33 is the most impressive debut RPG ever made. A studio of thirty people has produced something that rivals the greatest entries in gaming's most storied genre. The combat system alone represents a step-change for turn-based design; the story earns its place among games that are genuinely about something. One of the essential releases of this generation, and an early frontrunner for any year-end recognition.

PERMALINK
https://ninth-art.de5.net/reviews/clair-obscur-expedition-33/